CFOP

Cross

Solve the first-layer cross on the bottom, fast and low move-count.

Cross is the intuitive step every method shares: place all four bottom-color edges before anything else. There's no case set to memorize — just learn where an edge can be and the shortest path home. The pictures below show every situation for one edge (white–blue); the same ideas apply to the other three. Gray stickers don't matter — focus only on the edge you're placing.

Placing the white–blue edge

On top, white up

F2

On top, flipped

U' R' F

Middle layer, white right

F

Middle layer, white front

R' D'

On bottom, wrong spot

D'

In its spot, flipped

F' R' D'

Tips

  • These solutions assume nothing else is placed yet. Once other cross edges are in, route around them — usually by doing the D turns first or last.
  • Aim for 8 moves or fewer total — most scrambles allow it once you stop solving edges one at a time.
  • Keep cross pieces' colors facing outward (not upward) as you place them, so the following first-layer corner step doesn't need extra moves to re-align them.
  • Rotate the whole cube as little as possible — each rotation costs recognition time even though it doesn't cost moves.
  • Practice solving cross without looking at the bottom layer once it's placed — this trains the "look-ahead" habit you'll need for F2L.
  • Plan the entire cross during inspection, before the timer starts — start with one edge, then build up.