ZZ

EO Line

Orient all edges while placing the bottom line.

EO Line is ZZ's signature opening: flip every "bad" edge, then place the two bottom line edges β€” and the whole rest of the solve needs no F or B turns and no rotations. Spotting bad edges: check the sticker facing up/down (top and bottom edges) or front/back (middle edges). White or yellow there = good. Red or orange = bad. Green or blue = look at the edge's other sticker: white/yellow makes it bad, red/orange makes it good. Gray stickers in the pictures don't matter.

Flipping the bad edges

Four bad, all on front

F

Four bad, all on back

B

Two bad edges

F R' F'

Eight bad edges

F B

Placing the line

Line edges beside home

D'

Line edges on top

R2 L2 D'

Tips

  • Bad edges always come in even numbers β€” count them the moment inspection starts.
  • An F or B turn flips exactly the four edges on that face: gathering four bad edges onto one face fixes all of them in a single move.
  • The line edges are already oriented after EO, so they drop in with side and bottom turns only β€” R2/L2 down, then align with D.
  • This is the hardest step of ZZ and the biggest payoff: everything after it is rotationless.